Hat
Hat offers the ability to add special items to your pawn, or even change it entirely.
Usage
Copy a code from one of the lists below and add it to your name. Hat codes are case sensitive.
Coloring
Some hats can be colored. To color a hat, add the color's hex or letter-based code to the end of the hat code. For example, in (hat#r#ff0000) the "r" stands for the rabbit ears hat, and "#ff0000" is the color's hex code.
The Party, Santa, Single and Uncle Sam hats cannot be colored.
Combining
Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tC) would combine the baseball cap and Classic power-specific hats.
Default hat codes
Below is a list of default hat codes. These don’t require any powers besides Hat.
Note: You must have at least one gift in order to use the gift hat (hat#g). If you don't have any gifts, the default egg hat (hat#e) will be displayed instead when you attempt to use the gift hat. See the Gifts article for more information regarding the neox4t gifting system.
Power-specific hat codes
Below is a list of power-specific codes. Opposed to the default hat codes, these require Hat and another specific power to function.
Notes:
- Disabling AllPowers will turn the golden egg hat into the default egg hat.
- The broken heart hat will not work if you’re married or BFF'd.
- You can replace the h in all of the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat.
- Likewise, you can replace the h in all of the EveryPower codes with a limited time hat code, such as (hat#EphL).
Collection pawns
The Hat power also allows you to use the pawns from Collection powers. Visit Collections for more information and for a list of all Collection powers and their additional pawns.
List of limited hat codes
Limited hats are released with every new power and are available for a limited time only before they are deactivated.
Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function.
The (hat#hL) hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a * below).